Imagine There’s
No Kabe: An Appeal for Literacy
“To
truly appreciate what we are watching, we have to do our homework. And
that does not end with simply watching films. Together with the movies
Warner Brothers bring out a videogame, nine animation films, an online role
playing game, a series of comic strips, and so on. What is unique about the
Matrix industry, according to Jenkins, is that involving the different media is
more than a marketing strategy. Together the various media create a narrative so
large and complex that it cannot be contained within a single medium. The
animation films or game versions, for instance, offer information and
twists in the plot that help us to better understand what is going on in the
films. They add to the content of the story. Jenkins concludes: ‘transmedia
storytelling is the art of world making. To fully experience any fictional world,
consumers must assume the role of hunters and gatherers, chasing down bits of
the story across media channels, comparing notes with each other via online discussion groups, and collaborating to
ensure that everyone who invests time and effort will come away with a richer entertainment
experience’ (p. 21). Many other films and television series have in the meantime
used this once unique production and marketing model, ranging from Star Wars and The Lord of the Rings, to Heroes, Lost and Idols.” – Ginette Verstraete, “The Politics
of Convergence: On the role of the mobile object”
“Kabe
was the adopted daughter of Muftak, a Talz. Whenever Muftak and Kabe would go
to the Mos Eisley cantina, Kabe would drink too much juri juice, and Muftak
would have to carry her home. Despite his rough look, Muftak was a good
guardian and cared about Kabe, although he was obsessed with finding out what
species he was. Kabe worried that when he did, he would leave her and travel to
his home planet.
Kabe
was an associate of Greedo, and knew information that many others did not. She
helped Greedo find Temo Dionisio when the Rebel sympathizer went missing.” – Wookiepedia.org Entry, “Kabe”
One
of the most iconic scenes in Star Wars: A
New Hope takes place in a cantina on an isolated desert planet, a world
that is, in every sense, alien; intertextually drawing on various orientalist
tropes used in Western art to represent a place unlike here (a tradition with a
long legacy; it was already commonplace by the time it was used in
the middle English Breton lai Emaré
and the medieval romance The Sowdone of Babylone),
with twin suns hanging overhead, and, most memorably, a rogues’ gallery of
strange aliens inhabiting the bar itself. The unknowable strangeness of the
bars’ denizens in precisely the point; it is the bar at the end of the world
(or galaxy), a far point at the edge of society where one can remain nameless,
the ideal starting point for those conspiring to take down a mythically huge
empire. Or it’s Chalmun's
Spaceport Cantina, owned by Chalmun, a: “Wookiee born on Kashyyyk in 157
BBY, and a distant relative of Chewbacca[…]” (Link), an actual location in
a fully detailed universe where the so-called “fan” can pinpoint any location
on a sufficiently large map, know, with certainty, what the actual thought
process of every character in the bar was, and have a canonical explanation as
to why each of them happened to wander in. The strangeness of the film gives
way to the banality of an average day in Mos Eisley, an actual place with an
actual economy, explanations for its architectural style, etc.
The
convergence celebrated by Henry Jenkins is functionally a movement away from
even the most barebones attempts at textual analysis, instead asserting that
the “world-building” process can stand in its place. Chewbacca is no longer an
alien reimagining of the Blaxploitation protagonist, refusing to wear chains,
clashing with the slur-slinging, establishment Princess Leia, but instead an
actual figure divorced from his intertextual origin. There is no longer any
need to read a text, to interpret, to be: “charged with the here-and-now, [and]
exploded out of the continuum of history” (Link);
instead, there is the canon, an empty record of events handed out by the text’s
God-Author, whose dictatorial hold over the universe settles any
contradictions, gives explanation to anything odd or strange, and places it in
the safe permanence of viewer certainty.
When a text
violates the canon or reintroduces the strange and alien, fans immediately
panic; in Prometheus, a prequel to Alien, a mysterious black substance is
introduced. This black goo is effectively the ultimate destroyer of stable
meaning, Bataille’s abject ‘base material’ made physically manifest; it violates
all hierarchical organicist logic, interfaces with anything and, in this new multiplicity,
they: “constantly construct and dismantle themselves in the course of their
communications” (Pg.
54), and reverses all positivist assertions of ontological certainty. In
short, the ideal substance for a film dealing with the impossibility of
positivist certainty as to the meaning of the universe, human purpose, God’s
will, etc. Naturally, this wouldn’t do; the fan needs that certainty. Dozens of
“explanations” soon surfaced (Link,
Link,
Link),
all of which were premised on the idea that this substance really exists, and the fan’s one task is to solve that mystery. In
short, a reading that is based chiefly on ignoring the rest of the film, in
favor of determining what really happened in this real (fictional) universe. Fan
culture does not represent a new age of media literacy, but rather the
opposite; an enthusiastic embrace of the refusal to read, but instead to merely
catalog.
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